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Wow How To Set Up Macros

How to brand macros in Classic WoW

Posté leeighteen/09/2019

 433,449 114  5 Favorites

Welcome to our Macros guide for Classic woW. You will find out how to brand macros and how to use them in WoW Classic.

General Information

Offset of all, there is a question, what is a macro? A macro is a list of slash commands. Something like the following:

  • /say (/s)
  • /whisper (/w, /talk, /t)
  • /emote (/e, /em, /me)
  • /dance

With macros, these commands can be used from action buttons, and many of them tin can exist used at once. Each unique command goes on its ain line and is written exactly equally it would be typed information technology in the chat box.

While this is not an exhaustive listing of all possible / useful macros and /script, we volition be exemplifying about all macro functionalities below.

/cast /target /castsequence /dismo

1. Macros 101

Open the macro window. You can exercise this either by opening the main bill of fare and selecting Macros, or by typing /macro (/one thousand) in the chat box. At the top of the window, you'll see two tabs: General Macros and Yourname Specific Macros.

General macros are stored on an business relationship-by-account footing and are shared past all your characters.

macro wow classic

Immediately nether the tabs is a grid of xviii boxes where the macros are displayed. Under those, there is a single box which displays your currently-selected macro with a Change Name/Icon button adjacent to information technology. Beneath that is the edit box where you actually type the macro. Finally, at the bottom you lot accept a number of self-explanatory buttons.

To create a macro, click the New button at the bottom of the window. This brings up another small window off to the side where you lot cull the icon and blazon a name for the macro. If you cull the question mark icon , WoW will automatically pick an icon for your macro based on what spells or items are listed in the macro. Once you have chosen an icon and a name, click the Ok push.

A few notes: You tin control what icon is shown in place of the question marker with the #showtooltip command. Although you tin name two macros the aforementioned.

Now you will observe that the macro icon you chose has been added to the 18 boxes mentioned earlier. The newly created macro will also exist selected and then at present it's time to start writing your macro. Click in the edit box of the macro window to beginning typing.

Macros take a 255 character limit.

When you are done typing your macro, click the Save button, drag the macro's icon from the grid and place it on an activity button.

2. Decision-making push feedback and the question mark icon ( ?) with #showtooltip

By default, WoW uses the starting time spell or item that appears in a macro to bear witness cooldown, range, and availability feedback on the push button, and to pick which icon to display when y'all use the question mark icon. Take our multi-spell macro from before every bit an case:

  • /use Talisman of Imperceptible Ability
  • /cast Arcane Power
  • /cast Presence of Heed
  • /cast Pyroblast

With this macro, WoW chooses Cabalistic Power for the feedback. However, this is probably not what you lot really want. The main point of this spell is to cast Pyroblast.

You tin make the push button behave as if Pyroblast were the first spell by adding the following line to the superlative of the macro:

#showtooltip Pyroblast

If you used the question mark icon for the macro, the push will fifty-fifty have the icon of Pyroblast without any extra endeavor on your part.

macro wow classic

three. Attacking Macro : /startattack

Change your target to unit and start auto-attacking.

/startattack

Finish automobile-attacking.

/stopattack

four. Casting spells Macro : /cast

Enter /cast, the most common command you will run into in macros. The /cast command allows y'all to cast any spell from your (or your pet'south) spell book by proper name.

/cast Shadow Word: Pain

This macro will cast Shadow Discussion: Pain on your target.

The activity bar code recognizes the spell and volition prove cooldown and range feedback on the icon. In fact, if y'all cull the question mark icon I mentioned earlier, the action bar will even show the icon for SW.

Cast sequence macro

Many times, you will find yourself casting a series of spells or utilize certain items in the same order on pretty much whatever mob you fight. To brand this job a bit easier, we have the /castsequence control.

/castsequence takes a list of spells and/or items separated by commas. These follow the aforementioned rules as /cast and /apply. This means you lot can interchange spell names, item names, item IDs, inventory slots, and purse slot combinations. If the spell or item is used successfully, the sequence will movement to the next entry. Y'all must repeatedly activate the macro to apply all the spells in the sequence. Once you use the final entry in the listing, it will reset to the beginning. Example:

/castsequence Immolate, Corruption, Bane of Desperation, Siphon Life

This might be something you would use for a Warlock's opening attack. Note, notwithstanding, that if Immolate fails to cast for some reason (out of mana, not in range, silenced, etc.), the sequence will remain at that betoken. Because of this, you cannot use a /castsequence to make a spammable macro similar:

/castsequence Overpower, Execute, Mortal Strike

Interrupt a casted spell

/stopcasting was touched on briefly in other contexts but its master use, as y'all might guess, is used to cease some other spell cast that's in progress. This is useful for making "panic buttons" that interrupt whatever you're doing at the moment in favor of something more than important.

5. Conditional: [@mouseover] - [@player] - [modifier] - [combat]

Conditionals are a way to extend the macro interface. They allow limited decision-making to macros; exist aware that they are limited. A full list of conditionals will be bachelor at the bottom of this post once the initial posts in all categories have been created.

Equally an example, let's take the simple macro from the initial post:

#showtooltip
/cast Flash Heal

We are going to change this macro with the [impairment] conditional, and so it does something different when an enemy is targeted:

#showtooltip
/cast [harm]Smite;Flash Heal

At present, the macro volition use Smite if you accept an enemy targeted, and Wink Heal otherwise.

Y'all can use multiple conditionals in a macro command. Instance:

#showtooltip
/cast [damage,mod:ctrl]Holy Burn down;[harm]Smite;[modernistic:ctrl]Heal;Wink Heal

The macro volition at present use Holy Fire if you are pressing CTRL and you accept an enemy target, Smite if you have an enemy target and are not pressing CTRL, Heal if you are pressing CTRL without an enemy target, and Flash Heal if none of the other atmospheric condition are truthful.

IT IS IMPORTANT TO REMEMBER THAT A MACRO WILL EXECUTE THE Commencement TRUE Condition.

In the higher up example, if you have an enemy targeted, the macro will never cast Heal or Flash Heal, no matter what you exercise. You need to target a friendly or clear your target in order to bandage a healing spell.

Conditionals available for utilise in macros:

(Note that whatever of these weather (excepting @unit of measurement) can be inverted with no, meaning [nocombat], [nopet], etc, will work exactly as yous'd expect.

  • [@unit]

Attempts to perform the action on the listed unit, unit can be a UnitID (player, target, pet, party1, raid1targettarget, etc) or a proper name (Adreaver-Undermine). Names are case-sensitive and only valid if the named player is a member of your grouping. Additionally, for Cantankerous-Realm players, omit spaces (but non punctuation) in the realm name (Bob-SomeRealm rather than bob-some realm). A total list of UnitIDs is available at WoWPedia.

A special unit is [@mouseover], which refers to the unit (or unitframe) you lot are pointing your cursor at. Especially useful for healers to cast healing spells on party members without having to alter targets, they are also useful for things like interrupts, offensive dispels, and sending your pet to attack one target while you attack another.

  • [modifier]

This allows you to cast a dissimilar spell when pressing ctrl, shift, or alt. [modifier] can be shortened to [mod] with the same effect. [modernistic] will register whatsoever modifier, while [modernistic:shift] volition only register shift, and ignore ctrl or alt. If desired, you tin can utilize multiple modifiers together - [modern:ctrlalt] for instance, volition only register when pressing ctrl AND alt at the same time.

  • [button]

This checks which mouse push yous used to click the macro. It tin can besides be shortened to [btn]. [btn:1] is implied by default, but you tin can specify [btn:two] for correct click, [btn:3] for center click, and 4/5 for side buttons on your mouse.

  • [exists], [aid], [harm], [dead]

These check the condition of your target. [exists] only checks for any target, living or dead, friendly or hostile. [aid] and [harm] check for a friendly or hostile target respectively, while [dead] check if your target is expressionless. [aid][damage][dead] all imply [exists] - if your target is dead, you patently take a target.

  • [combat]

Combat allows you to bank check if yous are in gainsay. This is helpful when y'all have certain spells that can only be used out of combat, for case mounts.

#showtooltip
/utilise [gainsay]Aspect of the Cheetah;Brown Ram

for example would use your Attribute of the Chetah in combat, and summon your mount out of combat, thus giving y'all a speed boost in either scenario.


6. Using items and trinkets Macro

The command for using an item is /employ.

Like /cast, its simplest grade takes the name of the detail you want to use: /employ Green Mechanostrider

/use <inventory slot>

This form of use allows you lot to use an item in the specified slot. Example:

/use 13

This command will use your Trinket 1. See also InventorySlotId for lists of the slot numbers below:

ammo = 0 head = i neck = 2 shoulder = 3 body = 4 (shirt) chest = five

waist = 6 legs = 7 feet = 8 wrist= 9 hand = 10 finger1 = 11 finger2 = 12

trinket 1 = 13 trinket 2 = 14 back = 15 mainhand = 16 offhand = 17

Equipping items Macro

In that location are three commands for equipping items: /equip, /equipslot, and /equipset.

/equip simply takes an particular name and will equip it to the default slot every bit if you had right-clicked information technology in one of your numberless.

/equipslot takes an inventory slot ID and an particular name, and equips the item to the specified slot.

Example :

  • /equip Honed Voidaxe
  • /equipslot 14 Carrot on a Stick

7. Targeting Macro

Targeting is another common task in macros. This is accomplished either by using dedicated targeting slash commands which actually change your target or by using the [@unit] macro choice on commands that have them. When y'all use the macro pick, you are actually casting the spell or using the item directly on the unit without irresolute targets. Macro options will be covered in corking item in Part Two. For at present, I'll show you how to apply the targeting commands.

The most basic targeting command is /target.

  • /target Marcovitch

8. Pet command Macro

Equally mentioned in the spell casting section, you lot tin use /cast to cast your pet's abilities by name.

  • /petattack , sends your pet to attack your target.
  • /petfollow , causes your pet to follow you, cancelling its attack if necessary.
  • /petstay , causes your pet to concord at its current location until given another command.
  • /petmoveto , click on the basis at a location and your pet will movement there.
  • /petpassive, /petdefensive , sets the reaction fashion of your pet simply like the buttons on your pet bar.
  • /petautocaston, /petautocastoff, these commands manipulate the auto-cast of a given pet spell. The outset will always turn auto-cast on, and the 2nd will turn it off. Instance:
  • /petautocaston Torment
  • /petautocastoff Suffering

9. Removing buffs Macro

The /cancelaura command allows you to remove unwanted buffs.

  • /cancelaura Ice Block
ice bloc wow classic

9. Dismounting Macro

Must accept in Archetype WoW : /dismount allows y'all to dismount when you take to. It's good to insert before your offset attack macro. For example:

  • #showtooltip Charge
  • /dismount
  • /bandage Posture de combat
  • /cast charge

wow classic dismount

11. Leaving a grade with macro

With the exception of Warriors, any class with stances (Druids, Priests with Shadowform , Rogues with Stealth , etc.) can use /cancelform to leave their current form. Example:

  • /cancelform
  • /use Super Healing Potion
  • /cast Shadowburn

12. Ane SHOT Macro (that doesn't work sorry)

In full general, you cannot bandage more than i spell with a unmarried click of a macro. Most spells and some items trigger the global cooldown (GCD) which keeps you from taking too many actions at once. Even if a spell fails to cast, if it would trigger the GCD, it prevents subsequent /casts in the macro from running.

  • /cast Overpower
  • /cast Execute
  • /cast Mortal Strike
  • /cast Sunder Armor

Macros like this do not piece of work anymore… Ahah

Thank you for taking the time to read this Classic WoW macros Guide! If you're looking for more informations, you can check out our others Guides .

For more Vanilla WoW content, you can cheque out our other sections. Don't forget to follow us on the social networks Twitter and Discord.

We are very much interested in your experiences and opinions. Please practise not hesitate to share your comments beneath and share this macros guide in WoW Archetype to your friends. Expert day.

Special Thanks

Thank you to all the following contributors and sources for helping united states of america to create this guide : Marcovitch, Wowhead, Wowpedia

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Wow How To Set Up Macros,

Source: https://www.wowisclassic.com/en/guide/how-to-make-macros/

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