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How To Set Up Bodyslide Skyrim Se

Installation

Simply download the program to your mod director from one of its mod pages on Nexus Mods.

Manual installationg is possible, but making use of mod managers is recommended, every bit well as keeping the plan in the default folder provided with the download for the specific game, as this will make installing addons easier.

Earlier trying to configure the program, brand sure you lot accept ready upwardly a proper installation.

  • When using mod managers, please follow the post-obit instructions for installing and running BodySlide.
  • More often than not, brand certain to read the description of the mod page you downloaded BodySlide or a body modernistic from.

Transmission Installation

  1. Simply download the file and extract into your game installation's "Data" folder using 7-zip.
  2. Make sure the binder construction is correct: "<game binder>/Information/CalienteTools/BodySlide" for Skyrim and "<game folder>/Data/Tools/BodySlide" for FO4/others.
  3. Later on you lot're done, the executable for you lot to launch can be found in aforementioned binder.

Vortex

  1. Download and install the annal to Vortex like you would do with any other mod and enable it.
  2. Make sure your Vortex deploys correctly by clicking the "Deploy Mods" toolbar push in the "Mods" section.
  3. In the dashboard, go to "Add Tool".
  4. In the "Target" field, choose the "BodySlide x64.exe" file from your game installation's real data folder, Not the Vortex mods folder: "<game folder>/Information/CalienteTools/BodySlide" for Skyrim and "<game binder>/Information/Tools/BodySlide" for FO4/others.
  5. Install any BodySlide addons such as trunk mods and outfits to Vortex besides.

GIF of the Vortex installation process

Mod Organizer

  1. Download and install the archive to MO like you lot would do with whatever other modern and enable it.
  2. Add a shortcut to the "BodySlide x64.exe" file from the "Data" tab and set up information technology to run from your game's real information folder, NOT the MO mods folder: "<game binder>/Data/CalienteTools/BodySlide" for Skyrim and "<game folder>/Information/Tools/BodySlide" for FO4/others.
  3. Install any BodySlide addons such every bit body mods and outfits to MO likewise.

Troubleshooting

  • Make sure you lot've installed the body modernistic for the matching game (download CBBE SE for Skyrim SE/AE, not CBBE LE).
  • If using mod managers such as Vortex and MO, kickoff ostend that other mods are generally working in-game.
  • If using mod managers such every bit Vortex and MO, prepare your BodySlide shortcut to signal to the real game folder (Steam binder) instead of the Vortex/MO specific mods folders.
  • For farther help with mod managers, delight ask for guidance in their corresponding communities.

Target Game

When running the executable for the offset time, the following dialog window will testify.

Target Game

Select the "Data" folder of the game you want to use both BodySlide and Outfit Studio for and continue.

Games that are found in the registry will automatically accept their paths filled out, but yous tin only choose 1 target game at the same time. Y'all tin can change this pick later on in the settings dialog.

Settings

The settings dialog of the program can be accessed from the main BodySlide window.

Settings

Game

Target Game
The game you intend to use both BodySlide and Outfit Studio for. Changing this option will conform the game data path and reference skeleton also, brand sure they're correct.

Game Information Path
This path is supposed to point to the "Data" binder of the active target game. It is used for telling the program where to load resources from and build the output files of projects to.

Avant-garde: Output Path
Optional override for the path to build output files to. When filled, the game data path is used to load resources from and the output path is used for building in BodySlide.

Advanced: Project Path
Optional override for the path to load files related to BodySlide projects from. If empty, the executable'due south directory volition exist used instead.

General

Override Warning
Enables or disables the selection dialog that appears when multiple projects in a batch build are overriding the same output files.

Left Mouse Pan
Enables or disables panning with the left mouse push in Outfit Studio. Bear in mind that the left mouse button is also used for castor actions.

BSA Textures
Enables or disables scanning BSA/BA2 archives in the data folder for resources, such every bit textures for the preview windows.

Language
This enables the selected language for the program, as long as the translation files for it exist and are translated.

Data Files

A selection of all BSA/BA2 archives that are scanned for resource as needed, such as textile or texture files. Endeavour to keep these to a minimum for performance reasons. You tin disable archives that contain audio files simply, for instance.

Rendering

Background Color
The background color for the return window of both BodySlide and Outfit Studio.

Reference Skeleton

File
This is the reference skeleton file that Outfit Studio uses to create a list of basic and read bone transforms from.

Root Node
The root node name tin differ from game to game. It needs to be correctly fix in order for Outfit Studio to know where to outset reading the list of bones from.

Config.xml

A few options are currently only found in the Config.xml file itself.

GroupAliases
Group aliases provide a style for presets saved under older group names to still apply when a grouping has been renamed. Yous tin can as well merge several groups into 1 by linking them to eachother.

SliderMinimum and SliderMaximum
Sets the minimum and maximum slider values for the BodySlide UI. This allows you to experiment more easily with sliders. At that place might be clipping exterior of the 0-100 range and it'south not supported!

Source: https://github-wiki-see.page/m/ousnius/BodySlide-and-Outfit-Studio/wiki/Installation-and-Settings

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